Well, some of you know i’m making my own game, (And probably get annoyed with me saying it all the time :3)
The name is also temporary untill a better one comes along or depending on what decisions i make later on.
I was thinking about it, and i thought i may as well make a topic, get a bit of interest, etc.
Anyway, here’s a screenshot SO FAR: (On a side note, i can’t draw, and this isn’t about the grapical side yet. It’s just the engine)
Just a basic screenshot of the overview, you have a HUD, etc.
I’ve made this scratch, but there were various things i needed to find out, so i HAVE used a tutorial, and i’ve borrowed an example and editted it, I’ll mention what it is in a moment.
The game(I lost) is just a typical defence game, that patch is where you defend, you will be able to set up barricades, and evolve into a big hulky base to protect from oncoming enemies. Thinking about it, i’ts probably gonna be zombies, but we’ll see. So yeah, when night time comes along, the enemies will start coming. If you have no barricades, you’re probably gonna spend your time running. You can build barricades by finding twigs then move onto chopping trees and mining rocks and finding stones, etc. Like a stranded RPG. You survive day after day, and maybe i’ll implement a hunger and thirst bar and maybe add a bit more to the map and make a GBA Zelda mapping style. But when the blessing of dawn arise, it is not completely safe. You might have the odd wondering enemy or such.
Any of you idiots that just look at the screenshot and base your opinion on that and don’t even read the post, sell your souls and freely admit forever that you don’t deserve to live and are a failure at life.
Anyway, the current features that are implemented:
HUD that follows your screen, which consist of: Also, the HUD is made up of draw functions, so don’t complain about the graphics.
– Health Bar
– Sprint/Stamina Bar
– Ammo system with reload bar.
– A handy dandy Clock.
– Reticle for aiming.
And for the normal stuff, you have the standard walking around with the ability to sprint. You aim with the mouse, the character rotates and always shoots from the pistol. Also, aiming is never in a straight line, there will be a slight offset.
Finally, the last one i can think of, is a Day and Night system. I had to borrow an example for that. I could NOT for the life of me figure out how to fade stuff gradually. But when i finally learn it, i’ll try my own way of it. But I have indeed modified it a bit. Anyway, more to come. I’ll probably work on weapon switching next. Then a GUI system.
Speaking of GUI, does anyone know how to work the draw_buttons? I create them, but how do you interact with them? I can’t seem to find any tutorials on it.
Okay, fixed most things. Gonna work on inventory and quickbar now. Wewt.
Okay… Implemented arrays, which will allow me to add more weapons with ease. I’ve basically revamped the whole code. Ripping my hair out for days over it.
I’ve also redone the reload bar code, it’s alot simplier and basic, but it allows other weapons do have different reload rates.
Now i just have to fix the trigger thing, which won’t be too hard. And also make it so the time is ontop of the night time part xD
Oh dear god, i had some complaints about using the arrow keys to move around. So i changed them to the WASD keys. Then sprint wouldn’t work. And Game Maker doesn’t seem to have letter key recognition. So i had to figure out a way to make it work again… 2 hours later, i did it. I hate game maker sometimes…